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Black man portrait


By Rico Cilliers.

For this artwork I used Zbrush to sculpt, and blender to texture, shade, light and render the final image.
I used Photoshop to do the compositing work afterwards. I wanted to capture realism, but I also wanted it to feel like an artwork rather than a photo. For that reason I used a lighting setup similar to a real world "studio setup", but also subtly exaggerated some features, especially the eyes and glasses.
The result is something that I'm rather satisfied with..

About the Author

Rico Cilliers

My name is Rico Cilliers, and I live in Pretoria, South Africa. I've been doing cg art and design for around 8 years now, I'm completely self taught in almost all areas of digital art... from 2D painting and design to sculpting, modelling/texturing and animation, but I specialize in modelling and texturing (high or low-poly asset creation), and character design & modelling.


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