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Cyber City Environmental Design in Photoshop and Blender

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Wingfox presents a new Blender course for concept design of a futuristic city.

This tutorial is derived from an actual project.

We will begin by determining the direction from the background ground story, then go on to Photoshop to determine the shapes and color schemes.

After that, we will use Blender to create models, add maps and materials, set up layout and lighting, and conduct animation, rendering, and compositing.

Then we will export what we've done so far to ensure a satisfactory outcome for the project concept presentation.

Meanwhile, we'll talk about the constraints in game development, how we can complete the background story, game development, and game operation all at once, and how to express our work in a way that fits into game development so that later development and design can build on our work.

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