Joshua Ader writes:
In this short tutorial, you will learn how to PROPERLY import Blender models, materials, and textures into Unreal Engine 5, while also learning how to fix the material / shader editor when importing roughness, gloss, specular, and reflection texture maps.
Sometimes, importing models straight as an .fbx into UE5 does not properly process the models and sometimes do not important the materials or the textures. This tutorial fixes those textures, as well as explains the OneMinus node in the Unreal Engine shader editor and how it differs from Blender's invert node.
1 Comment
thank you