I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
1 Comment
David on
it is what the description of the job say
"WE NEED YOU TO HAVE…..
Good commercial experience as a 3D Character Artist using Maya.
A strong portfolio displaying performance and quality standards. Able to work remotely efficiently. "
1 Comment
it is what the description of the job say
"WE NEED YOU TO HAVE…..
Good commercial experience as a 3D Character Artist using Maya.
A strong portfolio displaying performance and quality standards.
Able to work remotely efficiently. "