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Setting up a model for texturing in Substance Painter

2

Anthony writes:

If like me you decided to stop waiting for Blender's texturing tools to be refreshed and bought a permanent license of Substance Painter on Steam, then chances are it's initial use was a little confusing.

Yes the standard tutorials all worked just fine and it was clear just how power Painter is, but then you tried to export a Blender model and likely either ended up with a mass of half empty image textures or found it very hard to just 'texture' individual parts of the model.

Well I think I found a general workflow that lets you keep things mostly Blender like, while also allowing an easy texturing process in Painter.

So in this video I show what one tends to initially experience and then what I do to solve it.

About the Author

Anthony

An aging aspiring artist attempting to create a 3D animated short film using Blender. From concept to modelling, rigging, animation and rendering, watch the development process unfold, maybe fail but hopefully succeed on my Youtube channel.

2 Comments

  1. Michael Sheeler on

    I am probayl well past "aging" but I have subscribed to you YouTube channel and wish you all the best in your process. I too am on my journey with Blender. As my retirement hobby along with learning how to play guitar and understand music theory.

    • Best of luck with your Blender endeavors and thanks for the sub. I tired to learn the drums when I was young, but turns out I have no coordination or rhythm, so that ruled out Rock Star as a career option.

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