Setting up a model for texturing in Substance Painter

Anthony writes:

If like me you decided to stop waiting for Blender’s texturing tools to be refreshed and bought a permanent license of Substance Painter on Steam, then chances are it’s initial use was a little confusing.

Yes the standard tutorials all worked just fine and it was clear just how power Painter is, but then you tried to export a Blender model and likely either ended up with a mass of half empty image textures or found it very hard to just ‘texture’ individual parts of the model.

Well I think I found a general workflow that lets you keep things mostly Blender like, while also allowing an easy texturing process in Painter.

So in this video I show what one tends to initially experience and then what I do to solve it.

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