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Blender Developers Meeting Notes: 26 February 2024


Notes for weekly communication of ongoing projects and modules.


Modules & Projects

New Features and Changes


  • Bone properties panel, add missing ‘solo’ property (commit) - (Sybren A. Stüvel)


  • Use original hue in Hue Correct node (commit) - (Omar Emara)
  • Unify Blur operation across CPU and GPU (commit) - (Omar Emara)
  • Unify Denoise node between CPU and GPU (commit) - (Omar Emara)


  • Add CPU check on startup (commit) - (Ray Molenkamp)


  • Adjust normal in Principled Hair Huang to be orthogonal to the tangent (commit) - (Weizhen Huang)
  • Make Principled Hair Huang a near- and far-field model (commit) - (Weizhen Huang)


  • Rename “copy-on-write” to “copy-on-evaluation” (commit) - (Hans Goudey)


  • Reset samples when reflection probes are updated. (commit) - (Jeroen Bakker)


  • Implement Sphere Light-Probe convolution (commit) - (Clément Foucault)
  • Support sphere probe falloff (commit) - (Miguel Pozo)
  • Add refraction roughness mapping (commit) - (Clément Foucault)
  • Voronoi colors are pure emissive (commit) - (Jeroen Bakker)
  • Do not use mip 1 for lightprobe sample in raytracing (commit) - (Clément Foucault)
  • Update reflection probes when resolution changes (commit) - (Jeroen Bakker)
  • Fix black world probe when disabling probes (commit) - (Jeroen Bakker)
  • Concatenate info strings (commit) - (Miguel Pozo)
  • Make closure evaluation fully type agnostic (commit) - (Clément Foucault)


  • Report on vertex attribute conversions (commit) - (Jeroen Bakker)


  • Hook modifier (commit) - (YimingWu)
  • Add layer ‘pass_index’ attribute. (commit) - (Bastien Montagne)
  • General panel in offset modifier (commit) - (Pratik Borhade)
  • Select strokes by material operator (commit) - (Pratik Borhade)
  • Active layer poll (commit) - (Pratik Borhade)

Geometry Nodes

  • Align input and output sockets in simulation and repeat zone nodes (commit) - (Jacques Lucke)
  • Support wildcard in Remove Named Attribute node (commit) - (Jacques Lucke)
  • Support group ids in Geometry Proximity node (commit) - (Jacques Lucke)
  • Sample grid node (commit) - (Hans Goudey)


  • Update for now toolbar icons blend file location (commit) - (Brecht Van Lommel)

Realtime Compositor

  • Implement Legacy Cryptomatte (commit) - (Omar Emara)


  • Add dyntopo size edit support for BRUSH and RELATIVE modes (commit) - (Sean Kim)

Text Editor

  • Add support for GLSL syntax highlighting (commit) - (Gangneron)


  • Mac Incorrect Hand Cursor for Move (commit) - (Harley Acheson)
  • Improvements to Confirmation of Unpack Linked Libraries (commit) - (Harley Acheson)
  • Remove tool-tip message that non-editable properties are internal (commit) - (Campbell Barton)
  • Prevent file-selector buttons operating on non-editable properties (commit) - (Campbell Barton)
  • Improvements to Confirmation of Apply Transforms (commit) - (Harley Acheson)
  • Improvements to Confirmation of Apply Modifier (commit) - (Harley Acheson)
  • Improvements to Confirmation of Pack Resources (commit) - (Harley Acheson)


  • Fix varying interpolation import (commit) - (Michael Kowalski)


  • Support changing the opacity of the UV stretching overlay (commit) - (Samuel Bilek)


  • Skip rendering lower strips that are behind opaque strips above them (commit) - (Aras Pranckevicius)
  • Reduce playback stalls when new video clips start playing (commit) - (Aras Pranckevicius)


  • Remove non-ffmpeg AVI support (commit) - (Aras Pranckevicius)

Weekly Reports


  1. I've looked and looked and can't find anything definitive. Does anyone know if there are plans to allow for panoramic 360 degree rendering in EVEE or EVEE Next? I'd like to be able to make 3D movies for my Quest 2 but the render times in Cycles are crazy. Or maybe it's not possible to do? I've found a couple of add-ons that supposedly allow you to do this but I haven't given them a try yet. Any insight would be appreciated.

    • Looking for that too since i make fulldome graphics for a Planetarium.

      Here and there I have read, that it is indeed planned. Means it could be comming in years. Bummer, I know.

      However, there is some workaround using multiple cameras to basicly render a cubemap movie and than rerender that in cycles with a fisheye.

      • I was wanting to make VR videos for my son, stuff with jump scares and what-not so my time is limited. He's not going to be this age forever.

        I did find this add-on that looks like what you describe. I'll have to give it a try. First I'll have to take an EVEE crash course since I'm more used to Cycles.

        Anyway, fingers crossed the feature gets added natively sometime in the near future.

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