Beac shares an interesting technique to massively speed up rendering on a complex scene. He creates a depth map and then uses it to displace a subdivided plane. After reprojecting the render onto the plane, you can 'wiggle' it around to see get a (limited) sense of depth. He also applies this technique in Davinci Resolve.
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The classic Ian Hubert method. So cool.
https://youtu.be/cabSoB28aOM