Sybren gives an update on the progress of the Blender Animation 2025 project, sharing new insights and giving updates on goals that have already been achieved. Here are some key takeaways.
Keeping animation of related characters/objects together: The goal is to have animation and shot-dependent constraints in one "Animation" data-block, making it easier to manage tightly coupled animation, like characters interacting with each other or with objects.
Rigging nodes: Given the desire to keep shot-dependent constraints with animation data, it's likely that these will be implemented with a new rigging nodes system.
Bone pickers: This feature will help animators work faster with a less cluttered 3D viewport.
Project Baklava: It's layered and delicious! The system will allow for multi-ID animation and will be Blender's animation system in the future. Sybren shares UI mockups by Nathan to give you an idea of the power of this concept.
Next steps for Project Baklava: The aim is to get this new animation system into animators' hands as soon as possible.
The article also outlines results from the Animation 2025 project that are available in Blender, today!