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The Key to Realistic Environments in Blender

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Kaizen analyses why some CG nature scenes are missing realism, and boils it down to three points:

  • Scattering - Random, but not too random. Simulating naturally occurring clustering of types, and avoiding things like plants sticking through rocks.
  • Shapes & Sizes - Adding different types of plants and stages of growth.
  • Motion - Adding a gentle motion to avoid making your scene too static.

He uses the free GScatter add-on from Graswald (registration required) to illustrate these principles.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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