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Skip UV unwrapping - Vertex Painting for Beginners


Jamie writes:

The vast majority of people hate retopology and UV unwrapping. But did you know it's possible to skip these steps and still be able to paint your sculpts?

In this tutorial I'll teach you this workflow, as well as explaining how you can transfer this paint onto a retoplogised mesh should you ever need to.

About the Author

Jamie Dunbar

Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.

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