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Fractal Ray Marching in Blender (Geometry Nodes)


Geometry Nodes simulations are becoming more and more interesting: my inner geek jumped up when I saw this fractal rendering done in Blender by Seanterelle. It's using a raymarchine algorithm where for each pixel on a grid, the algorithm determines a 'depth' to render a geometry through an interative function. This specific example was based on a Shadertoy post by Apollonian.

If you're a geek like me, you'll also enjoy last week's post about generating L-Systems with geometry nodes :) Enjoy!

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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