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3 Easy steps to make Realistic Materials

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There's no such thing as a 'perfect' object. Everything has dings, scuffs and scratch marks. But in the 3D realm, we don't get these imperfections for free. We have to build them.

See also yesterday's post on adding realism to your Blender projects.

In this tutorial I'll show you the three most common types of imperfections and how to craft them. And since we'll be making them procedurally, you'll be able to take these lessons and apply them to any material.

About the Author

Jamie Dunbar

Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.

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