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Car modeling: Create a Disk Break and Wheel Mag in Blender

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Robert Rioux writes:

Modeling a break disk with a perfect all quad topology with the fewest amount of polygons. This is the level of modeling that is expected in the VFX industry. No booleans that will leave you with tris everywhere.

About the Author

Robert Rioux

I've been working in the VFX film industry for 25 years now. I've been using Maya since 1995 but with the release of Blender 2.80, I made the switch and I'm now fully committed to Blender! You can see the projects I worked on on IMDB. https://www.imdb.com/name/nm0727947/?ref_=fn_al_nm_1

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