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Redefining Texturing Workflows with Poly: Featuring Artist Sheyda Eshqi

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Sponsored content in collaboration with Poly

In the vast and often complex world of 3D art, the quest for the perfect texture can be a daunting one. For artists juggling multiple platforms and tools, it's essential to have a reliable resource for texture generation. Enter Poly, a groundbreaking service that harnesses the power of artificial intelligence to easily craft custom textures, with a set of tools allowing them to quickly be tailored precisely to an artist's vision.

https://www.youtube.com/watch?v=EOLmAmmwB0o

At the heart of Poly lies its ability to produce high-resolution textures from simple text prompts, while also offering the flexibility to create variations from that single prompt. This transformative feature opens the door for experimentation with different aesthetics, and finding the perfect one for a plethora of projects and art styles. Artists can also use any image as a seed, allowing for textures that seamlessly blend with the overall ambiance of their artwork. On top of all of this, a massive community library is accessible to quickly get started.

Custom high resolution textures are generated with simple text prompts, along with all their PBR maps

One artist who has integrated Poly into her 3D art workflow is Sheyda Eshqi. A dedicated user of Blender for various stages of her projects, from ideation to rendering, she has found Poly to be an invaluable asset in her texturing journey. Here's a look at some of her projects which used Poly for texture generation, and a glimpse into the process behind them:

Sheyda writes:

Reborn

First, there's "Reborn", where I aimed to depict breaking out of the nightmarish cage of reality. Blender elevated the sculpting, while Poly helped cover a huge part of the texturing process.

I mostly used the pictures I had edited, and photo bashed as seed images to generate PBR materials that matched the mood of the artwork.

Using photobashes as seeds for custom texture generation using Poly

Kai

Next, meet Kai. She is neither human nor robot, instead a thin line jumping from one side to another while trying to fly out of her boundaries. I mostly used Blender for modeling, retopology, and sculpting some of her clothes and accessories.

I used Poly to generate some base materials to start with, as well as some materials to level up the details.

Burning Embers

And lastly, here's "Burning Embers", a portrait of love and obsession. The two characters represent emotion and logic here. And even though the one in the back, Logic, is trying to put out the flame while its counterpart no longer resists, they are both captivated with no way back. Blender's main role for this one has been setting up the scene, rendering, and compositing.

Poly saved me so much time in the texturing process, while I hand-painted a lot of the details, poly helped me set up the perfect base to start with.

All in all, Poly successfully tames the unwieldy and fickle AI beast and turns it into an artist-friendly, usable and useful tool that would be a valuable addition to any 3D artist's tool set; Sheyda's incredible work is a testimony to both her talent and the strength of Poly's tool set. Its capabilities offer a new level of convenience, customization and speed, and holds the potential to completely up-end traditional texture making workflows. Check it out yourself on the link below:

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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