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Geometry Nodes: Walking House

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Stefano Strani created a Geometry Nodes setup to configure and animate a walking house, allowing him to easily change settings like the number of legs, stride length, walk speed etc.

Everything is done in Blender, I used Geometry Nodes for various parts of the project and mainly for the mechanical legs walking animation. The setup is only allows to walk forward in a straight line for now but I plan to improve it using sim nodes as well.

You can read more on Blender Artists.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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