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"How I Animated this 3D Cinematic Scene in Blender"

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Lewis Animation participated in pwnisher's Boss Fight challenge (which reminds me, I need to do a roundup of the many awesome Blender entries!). In this video, he walks us through the creation process. Topic covered are blocking out and sculpting the basic shape, rigging it and then moving to animating the key poses. Only then did he dive into the detailed sculpting and texturing in Substance painter. Add a bit of fire and heat, a terrain and a hero, and you have an awesome boss!

This is not a step-by-step detailed tutorial, but a rather high-speed overview of the used techniques.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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