Happy to share here one of our work at LeTruc Studio Geneve.
This project was made with Blender, rendered with Cycles and compositing was done in NUKE.
"Chrome" aestetic was our main guideline.
Most of the FX are proceduraly done in Geometry Nodes to help animator gets a responsive and friendly use of these motion design elements. Including the Cloth explosion effect and the ripples.
Only the liquid chrome at 35 seconds is simulated using the Blender internal Smoke solver, then rendered as geometry with the "volume to mesh" modifier.
Happy to answer any questions in the comments.