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Blender Python Bites #8 – Dynamic Objects – Create Properties That Can Be Modified Anytime


Salai Vedha Viradhan writes:

We have all been there. We would add a primitive, say a UV Sphere, we would adjust the radius, we would think we are done tweaking and we would click somewhere else, only to realize that we forgot to adjust the segments of the sphere. Or maybe you accidentally clicked somewhere else, or your mouse has been annoying you recently or whatever. And we wish if Blender would allow us to tweak this one property this one time without having to delete and start from scratch, but eventually that’s what we end up doing all the time.

Can’t Blender allow us change some of those basic properties of an object that we just inserted? It allows us to do so with Location, Rotation, Scale and a few other properties, so there should be a way Blender can do this right?

We will explore the answer in this article.

Read the article here.

About the Author

Salai Vedha Viradhan

I am a tech enthusiast from India, currently based out of Chennai. I am interested in Python, Blender, Three.js, GLTF, Web Development, and 3D graphics in general. I have experience in building CLIs, tools for manipulating 3D assets, automating processes, 3D visualization, etc. I write regularly on my blog and Twitter.

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