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Blender for Production - Production Helpers Tutorial: Using Your Favorite Tools from Quick Favorites


pixeltrain3d writes:

In this tutorial we will talk about setting up a Quick Favorites menu for the different working modes inside of Blender. Often used functions and options can be added there by the artist to work faster and more efficient. While explaining the process we will look into several clever helpers like switching edit meshes with keyboard shortcuts, fading inactive objects, configure often used overlays and much more.

These topics are covered in this tutorial:

00:00 Overview of the tutorial
00:41 Understanding the function of Quick Favorites
03:22 Working mode specific Quick Favorites
04:30 Adding and Removing Functions
05:18 Adding a Camera to View Lock
05:47 Adding solid view shadowing
05:58 Adding show cavity for modeling
06:03 Adding a wireframe overlay option
06:24 Specialized Quick Favorites for the Edit Mode
06:36 Working with multiple Meshes at the same time
07:10 Switching Edit Meshes by keyboard shortcut
07:54 Fade inactive objects option
08:05 Additional Edit Mode Viewport overlays
08:39 Face Orientation overlay
09:06 Outro

This series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. I will explain how to work with the different Modules of Blender and how they are connected. Also, I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.

About the Author

Helge Maus

Helge Maus is a Senior 3D & VFX Trainer | Blender for Production | Godot Artist | Compositor Helge delivers with his company pixeltrain | 3D | VFX | animation in-house training, workshops and online-coaching for the 3D & VFX industry. His focus lies on Generalist workflows for VFX and Games. He works with studios, agencies and freelancers from different visualization areas and from the games industry. Meanwhile he focuses on Blender & Godot for his daily work and training. He loves working with Indies and companies adapting FOSS software like Blender and Godot into their pipeline. His strong industry background in teaching Houdini FX, Unity, Cinema 4D, Nuke, and Maya over many years helps him to train artists from the industry within a wide production context. Find more information on YouTube: Mastodon: Blog:

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