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Geometry Nodes: How to offset anything around Zeroby remapping the texture (and make it a nodegroup)


ToxicTuba writes:

This Geometry Nodes beginner Tutorial walks you through the process of making a really helpful nodegroup for blender Geometry Nodes. Usually when offsetting geometry or instances with a texture it displaces diagonally into the positive or negative only, while we want it to go randomly in all directions for a more natural look. After adding the same nodes over and over again I made those Nodes a nodegroup and added the advanced functionality to control the offset along each axis individually. Join me in this short hint and tip video and build the nodegroup with me to help your future geometry nodes projects progress faster and have another useful asset in your assetbrowser.

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