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How to Fix Broken Materials from Megascans in Blender

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KarlB writes:

Epic's Megascans is great resource for 3D artists both hobbyist and professionals alike. But if you have ever tried to use Megascans 3D objects in blender using Quixel Bridge, you have undoubtedly run into a BIG PROBLEM. The materials all look like super glossy, blobby garbage! If you have been using Blender for a while and are familiar with node based materials you may already know the solution to this. If you're not, you are frustrated beyond belief! Let's stop that frustration and learn how to fix it! In this Blender tutorial for beginners (or even intermediate users) we cover what is actually causing things to look bad and the steps to make them look awesome. So what are you waiting for? There is no reason you can't use Megascans and Quixel Bridge assets with Blender 3D and become a pro.

About the Author

Karl Beiler

I am a 3D Artist currently working with set and media design for live theatre. I also work in prop and product design as a freelance artist, as well as produce instructional content for 3D artists on YouTube. I love Blender and us it for all of my contract and personal work!

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