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"Revenge", Short Film by Leo Avero

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Check out this impressive short film made with Blender by Leo Avero.

Here's some background information provided by Leo on the film and his path as a 3D artist:

My name is Leo Avero, I'm a concept artist/art director and a filmmaker born and raised in indonesia. My background is actually 2D illustration which i did for several years from 2014 to 2020, then i switched to fully using 3D mid 2020, a decision i can say is one of the best decisions in my life.

I've always been passionate about filmmaking and animation and I wanted to go to a film school. but i simply do not have the money and gear to do so, so i chose to go to fine arts instead as it's kind of related in a way (at least i think so). Making 'Revenge' is exactly that, it is my true calling and i've been wanting to direct my own stuff ever since i'm interested in art at all, but it's just now that i have the skill, money and means to do so.

if you're asking for my inspiration, I would say is the east asian cinema I watched growing up is a big influence, but the one thing that gave me a really big impact and led me to even want to do one myself is the 'Walking with Dinosaurs' documentary by BBC during the 90s, when I was 7. More specifically, it was a bonus featured in the VCD pack my relative bought me, showing the behind the scenes of the CGI and how they make dinosaur miniatures and practical effects. I can remember that it was so impactful that i tried to make my own using cardboard (failed miserably)

Specifically for this short film, my biggest inspiration was Wong Kar Wai and how he depicts mood, to me it's almost like he's filming 'feelings' more than just visuals, that's the approach i tried to do with 'Revenge'. Oldboy is also a big influence, as well as other east asian films i watched growing up.'

A still from Oldboy

As for the tools, i have a machine with a 4090, a ryzen 9 5950x and  64gb ram. I mainly use blender, although for characters I use character creator, and motion capture using Rokoko Smartsuit II and some animations from ActorCore and Rokoko Motion library. Marvelous designer was used for the cloth sims and substance painter for the materials, and then finally premiere for editing and final color grading.

I basically started with a finished script before lunching into the previs, but then in the middle of doing that I felt like I already knew from the script what i needed to do for the film, so i just went straight to final. My process aside from the script is very very organic, i think that's because the script is clear enough for me so i can feel comfortable improvising. and as for the shots, i think my background in 2D illustration really helps when it comes to blocking, composition and lighting, I also have a photography hobby so that really helps as well. I think one tip i can give people when they want to do 'cinematic' composition is to just focus on telling what the story is; for example if you're telling a story about a guy holding a gun to another person, then it should absolutely be just about those two person in the frame, don't try to do that story while trying to show a beautiful interior, a cool car and a cool furniture, focus more on the story and it will look more 'cinematic'.

Check out this behind the scene breakdown below and my artstation for more stills from the project.

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

1 Comment

  1. bradleynpeterson on

    very nice! i was wondering how you do the stuttering effect? I've been trying to get that jittery motion for a bit. it seems like a lower frame rate- but when I do the final rendering motion blur blends every movement together.

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