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Welcomes
- Brad Clark gets a dev grant and works in the Animation & Rigging module as product manager for project Character Animation 2025.
Announcements
Modules & Projects
New Features and Changes
User Interface
- Support operator enums in Quick Favorites (commit 20) (Philipp Oeser)
- Add parent transform orientation icon (commit 18) (Kevin C. Burke)
- Various UI text and layout improvements (commit 10, commit 8, commit 5) (Damien Picard, Daniel Salazar, Harley Acheson)
Geometry Nodes
- Simulation
- Add “Calculate to Frame” operator (commit 13) (Lukas Tönne)
- Implement subframe mixing (commit 11) (Hans Goudey)
- Make caching optional (commit 6) (Hans Goudey)
- Allow skipping frames during playback (commit 7) (Jacques Lucke)
- Timeline editor
- Show simulated frames only when there is a simulation (commit 3) (Jacques Lucke)
- Add display toggle for cache in timeline (commit 3) (Hans Goudey)
- Add theme option for simulated frames (commit 3) (Jacques Lucke)
- Change “Separate Components” node output order to match Spreadsheet (commit 7) (Aliaksandr Sharstniou)
- Add “Signed Distance” experimental input node (commit 18) (Erik Abrahamsson)
- Performance
- Slightly optimize mesh to curve node (commit 6) (Hans Goudey)
- Skip topology map in extrude node with no edge attributes (commit 3) (Hans Goudey)
Cycles
- oneAPI: enable hardware raytracing for Raytrace/MNEE kernels (commit 14, commit 5) (Xavier Hallade)
UV Editing
- Add progress par and cancel ability to UV packing (commit 11) (Chris Blackbourn)
Viewport Compositor
- Implement Denoise node (commit 13) (Omar Emara)
- Implemenet Plane Track Deform node (commit 4) (Omar Emara)
Mesh
- Improve custom normal calculation performance, reduce memory usage (commit 10) (Hans Goudey)
- Tag no loose verts and edges when converting from BMesh (commit 5) (Hans Goudey)
Weekly Reports
About the Author
Bart Veldhuizen I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
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