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Blender Developers Meeting Notes: May 15, 2023



  • Brad Clark gets a dev grant and works in the Animation & Rigging module as product manager for project Character Animation 2025.


Modules & Projects

New Features and Changes

User Interface

  • Support operator enums in Quick Favorites (commit 20) (Philipp Oeser)
  • Add parent transform orientation icon (commit 18) (Kevin C. Burke)
  • Various UI text and layout improvements (commit 10, commit 8, commit 5) (Damien Picard, Daniel Salazar, Harley Acheson)

Geometry Nodes

  • Simulation
    • Add “Calculate to Frame” operator (commit 13) (Lukas Tönne)
    • Implement subframe mixing (commit 11) (Hans Goudey)
    • Make caching optional (commit 6) (Hans Goudey)
    • Allow skipping frames during playback (commit 7) (Jacques Lucke)
    • Timeline editor
      • Show simulated frames only when there is a simulation (commit 3) (Jacques Lucke)
      • Add display toggle for cache in timeline (commit 3) (Hans Goudey)
      • Add theme option for simulated frames (commit 3) (Jacques Lucke)
  • Change “Separate Components” node output order to match Spreadsheet (commit 7) (Aliaksandr Sharstniou)
  • Add “Signed Distance” experimental input node (commit 18) (Erik Abrahamsson)
  • Performance
    • Slightly optimize mesh to curve node (commit 6) (Hans Goudey)
    • Skip topology map in extrude node with no edge attributes (commit 3) (Hans Goudey)


  • oneAPI: enable hardware raytracing for Raytrace/MNEE kernels (commit 14, commit 5) (Xavier Hallade)

UV Editing

  • Add progress par and cancel ability to UV packing (commit 11) (Chris Blackbourn)

Viewport Compositor

  • Implement Denoise node (commit 13) (Omar Emara)
  • Implemenet Plane Track Deform node (commit 4) (Omar Emara)


  • Improve custom normal calculation performance, reduce memory usage (commit 10) (Hans Goudey)
  • Tag no loose verts and edges when converting from BMesh (commit 5) (Hans Goudey)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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