Dov Grobgeld writes:
I would like to present the latest version of my program, Pomelo. Pomelo is a stand alone program for creating meshes from text, and from other 2D graphics in svg format. The included graphics shows an example what Pomelo can do. For more examples, please see the github site.
The basic idea of Pomelo, is that you enter text, a font, and a profile, and Pomolo then generates one or meshes (one mesh for each profile layer). The resulting meshes may be saved as GLTF, as well as STL, and may then be imported to Blender for further processing.
Note that the meshes that Pomelo generates should be manifold by design, and if they are not, then it is a bug.
The major new feature of the latest versions is the profile editor, that allows designing the curve of the “profile” that travels along the 2D shape edge. The version 0.0.9 also adds multi mesh GLTF exporting.
I got the idea for writing Pomelo a few years back after trying to create meshes from text in Blender, and I found that it was very painful. After learning about straight skeletons, CGAL, OpenGL, image tracing and more, Pomelo was born. Perhaps one day I'll try to merge its functionality into Blender, but meanwhile it is a stand alone.