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UV Wrap Objects with Mesh Materializer 2.0


Mr Mark Kingsnorth writes:

Wrap an object onto the surface of another object like a material, using a UV texture map as a guide, with Mesh Materializer.

The latest version now takes advantage of developments in Blender 3.4+ and comes with a completely different workflow, similar to Conform Object, with the advantage of an interactive modifier.

An overview of the new add-on is here:


  • Simple right-click menu option performs the operation in one go.
  • The add-on maps the X direction of the object to the U direction of the UV map and the Y direction to the V direction.
  • Source object UVs and materials are transferred to the newly created object.
  • Use in combination with any other modifiers.
  • Control the height of the projected object above the Target Object.
  • Position, scale and rotate the object on top of the Target Object.
  • Update the original objects and the result will change in realtime.
  • A Preview Mode helps you position the object by unwrapping the Target Object’s UVs.
    Creates a regular Blender object that can be exported or edited once its modifiers are applied.
  • Underlying objects are not affected.

If you have any questions or issues don't hesitate to get in touch via my Blender Market page, or by contacting [email protected].

About the Author

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Mark has over 20 years experience as a software developer and technical lead, having worked in the financial sector, cyber security and for central government. A chartered engineer, he has experience in a range of software from large scale databases running big data analysis to web applications and services. He has led teams of software developers and still enjoys building applications himself. In recent years he has gained popularity from developing creative tools to support professionals, educators and hobbyists alike.

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