UV Wrap Objects with Mesh Materializer 2.0

Mr Mark Kingsnorth writes:

Wrap an object onto the surface of another object like a material, using a UV texture map as a guide, with Mesh Materializer.

The latest version now takes advantage of developments in Blender 3.4+ and comes with a completely different workflow, similar to Conform Object, with the advantage of an interactive modifier.

An overview of the new add-on is here:

Features:

  • Simple right-click menu option performs the operation in one go.
  • The add-on maps the X direction of the object to the U direction of the UV map and the Y direction to the V direction.
  • Source object UVs and materials are transferred to the newly created object.
  • Use in combination with any other modifiers.
  • Control the height of the projected object above the Target Object.
  • Position, scale and rotate the object on top of the Target Object.
  • Update the original objects and the result will change in realtime.
  • A Preview Mode helps you position the object by unwrapping the Target Object’s UVs.
    Creates a regular Blender object that can be exported or edited once its modifiers are applied.
  • Underlying objects are not affected.

If you have any questions or issues don’t hesitate to get in touch via my Blender Market page, or by contacting [email protected].

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