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How to Optimise Viewport Playback


Anthony writes:

Viewport performance is important for everything, but if one is trying to preview some character animation, then being able to see it in real-time (24 to 30 fps) is critical.

Now you can always just render out a quick playblast, but that still takes time and is no good if you need to go back and forth while adjusting the timing of a specific action.

At the same time, you can make/use really simple proxies, but for the most part you still need some level of accurate visual presentation while animating and viewing the result.

In my latest video I go through some tips and techniques on how to achieve 30 fps playback of a character in the viewport.

About the Author


An aging aspiring artist attempting to create a 3D animated short film using Blender. From concept to modelling, rigging, animation and rendering, watch the development process unfold, maybe fail but hopefully succeed on my Youtube channel.

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