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Dunders in Blender II – Building an Expressive Syntax

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Salai Vedha Viradhan writes:

Hi everyone,

I wrote a blog post, back in December, on building meaningful abstractions for the Blender API using arithmetic operators and context managers. I continued exploring some more ideas in that route. And this time, I tried something with the Blender’s node system.

If you are a Blender user who has never used the API, the first time you get acquainted with it, you’ll realize that the API has a lot of layers to it. And by layers I mean nested hierarchies that you’ll have to sift through to do the same things you do in the UI.

I was wondering if we can make API a bit more expressive and intuitive to use by writing custom wrappers around the existing one.

Read more here

About the Author

Salai Vedha Viradhan

I am a tech enthusiast from India, currently based out of Chennai. I am interested in Python, Blender, Three.js, GLTF, Web Development, and 3D graphics in general. I have experience in building CLIs, tools for manipulating 3D assets, automating processes, 3D visualization, etc. I write regularly on my blog and Twitter.

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