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Pixeltrain - Blender Fundamentals Fast Forward is released!


pixeltrain3d writes:

After 5 months of intensive work, we are very proud to present our new publication "pixeltrain - Blender Fundamentals - Fast Forward“.

In 114 lessons with a duration of 20+ hours, Helge takes you through the complete fundamentals of Blender and the basic workflows you need to know to get started with this amazing free software. This training is designed to get you up and running quickly, enabling you with the skills needed to work effectively in this incredibly powerful 3d package.

Additionally, it lays the foundation of essential concepts and paradigms to understand more advanced topics for other areas and workflows of Blender 3d down the road.

The focus of this publication is NOT building a fancy eye-catchy example scene. It’s concepted as a step-by-step logical structured learning curriculum, with deep explanations of concepts, workflows and tool options.

The lessons are packed with information and are meant to watch them several times, make your own experiments and come back later when you are working on your own projects and need some refreshing on several topics.

We hope you find this publication useful and we can help you on your personal journey as an 3d or vfx artist.

01 First Steps in the Blender User Interface (2h 33m)
02 Working with Primitives & Transformations (2h 58m)
03 Working Modes & Selections (1h 6m)
04 Polygon Modeling (4h 30m)
05 Subdivision Surface (1h 8m)
06 Plus+ Sculpting*
07 Curves & Text (1h 19m)
08 Modifiers (1h 16m)
09 Materials, Shader & Textures (2h 45m)
10 Plus+ Working with UVs*
11 Lighting, Cameras & Rendering (2h 32m)

*PLUS+ content coming soon!
The chapter "06 PLUS+ Sculpting" will be added for free mid December, the chapter "10 Plus+ Working with UVs" in January. More will follow ...

Get it on the links below:


If you have questions, please contact us.

Helge Maus

About the Author

Helge Maus

Helge Maus is a Senior 3D & VFX Trainer | Blender for Production | Godot Artist | Compositor Helge delivers with his company pixeltrain | 3D | VFX | animation in-house training, workshops and online-coaching for the 3D & VFX industry. His focus lies on Generalist workflows for VFX and Games. He works with studios, agencies and freelancers from different visualization areas and from the games industry. Meanwhile he focuses on Blender & Godot for his daily work and training. He loves working with Indies and companies adapting FOSS software like Blender and Godot into their pipeline. His strong industry background in teaching Houdini FX, Unity, Cinema 4D, Nuke, and Maya over many years helps him to train artists from the industry within a wide production context. Find more information on YouTube: Mastodon: Blog:

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