Creating a Modular Kitbash in Blender

Iola Cathern writes:

Lecturer : 3DTudor

Level: Beginner/Intermediate/Advanced

Lessons: 117/20h (Finish)

Duration: 20 hours

Category: Game Art

Language: English

Software: Blender

What’s unique about this course:

  •  a massive course resource pack with 125 free texture maps;
  • 65 references of all kitbash items with real-world dimensions;
  • animations & key commands throughout the learning process;
  • full control over where you render out your scene, using Eevee or cycles;
  • learning how to import and put textures together;
  • becoming an expert at using the in-built Blender node wrangler add-on;
  • accessing 3 courses within a course, including full lessons on (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs.

What will you learn:

  • Following through a complete guide on creating a Medieval Castle Kitbash
  • Using Blender and understanding its interface and shortcuts
  • Creating 65 stunning medieval castle assets enabling you to build a castle, town or city, unique to every student
    -Learning an industry-standard 3D modelling professional workflow within Blender
    -Creating Collections of Objects and Meshes using a Hierarchy System
    -Creating a water shader procedural material in Blender
    -Discovering vertex painting
    -Learning how to use HDRIs as backgrounds to feature your 3D models in
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