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Behind the Scenes: Water World



Hi everyone, my name is Djus Almaz and I am a concept artist from Kyrgyzstan. I have been doing concept art for 3 years already.

In our time, it seems to me that everyone should have at least basic knowledge of 3D.


This concept art was created for my mini course.

First, I started looking for references and inspiration.

Then, I made some sketch frames.


On this project, I did not model from scratch, but changed some ready-made assets using modeling and sculpting.

I added and removed the unnecessary details.

For example, I assembled the character from different parts and adjusted the shapes using sculpting, then loaded it into Mixamo for bones.

The textures were collected from photos and edited. I made them gray and cold blue to show the atmosphere of my world.


First, I put together a blocking scene using very basic shapes like cubes.

Then I started to scatter ready-made assets. Most of them are duplicates, so I resized and rotated them so that they all looked different. Simply and easily.

Viewport render through eevee

Viewport render through cycles


I adjusted the light and with the help of smoke and fog, I found light contrast. Thus, I could highlight a character or an object that was important in the scene.

Before lighting adjustments.

And, after adding smoke and light contrast.

The Smoke Overlayer shader consisted of a smoke image connected to a Mix RGB node which was attached to a Mix shader via an emission node. A transparent BSDF was also connected to the Mix shader along with a Color ramp. The smoke image had a Texture coordinate node and a Mapping node.


I rendered a few frames and came to do a paintover:

  • I enhanced the light contrast.
  • I removed all the unnecessary details.
  • I added water, rain and all the effects that I could not add in Blender.


First View Render

Second View Render

Third View Render

Thank you for your time, I hope you enjoyed reading this article and learned something new!

Have a nice day!

About the Artist

Djus Almaz, a concept artist from Kyrgyzstan, currently working as a freelancer.



About the Author

Alina Khan

A self taught 3d artist, who seeks to excel in the computer graphics field. Currently a freelancer and the editor for the 'Behind the Scenes' at Blender Nation.

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