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3d Masking in Blender: Two effective techniques

1

Joseph writes:

Hey BlenderNation! In this Blender Tutorial we show two techniques you can use to mask out certain elements of your scene in order to composite 3d elements into your shot more effectively. Let us know what you would like to see next!

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About the Author

Joseph Hamilton

I am a cinematographer based in Los Angeles. I have been using Blender for many years now in creating basic 3d VFX for films. I am one of the creator's of an asset based add-on for blender called LightArchitect (www.lightarchitectaddon.com) that allows pre-visualization of Industry Level lighting and camerawork inside of Blender.

1 Comment

  1. Nice.
    You can actually solve this problem directly by using the movie clip editor mask using the z combine node.
    You basically use the render and z of the scene as the first input.
    For the second input you connect the image and enter z manually. In this second input you have already been able to set the alpha using the mask. Here a screenshot: https://i.postimg.cc/HL4FqsKJ/Schermata-del-2022-10-17-17-39-09.png

    With this way you can use all the mask tools, especially if they are animated.

    Thank you,
    Riccardo

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