Blender in a Production Pipeline

Paul Golter has just unveiled a knowledge base serving as a starting point on how to integrate Blender in a Pipeline.

Paul is a pipeline TD who did a 1-year stint and the Blender Studio (where I had the chance to meet him, all-around great guy!), during which he supported Sprite Fright’s production, resulting in multiple tools released such as the Kitsu add-on for Blender and more.

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