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Blender in a Production Pipeline

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Paul Golter has just unveiled a knowledge base serving as a starting point on how to integrate Blender in a Pipeline.

Paul is a pipeline TD who did a 1-year stint and the Blender Studio (where I had the chance to meet him, all-around great guy!), during which he supported Sprite Fright's production, resulting in multiple tools released such as the Kitsu add-on for Blender and more.

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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