Paul Golter has just unveiled a knowledge base serving as a starting point on how to integrate Blender in a Pipeline.
While there are thousands of tutorials out there on how to create something in @Blender there are hardly any on how to integrate Blender in a Production Pipeline. I started this knowledge base to get people started on that topic. Please contribute! #b3dhttps://t.co/7jYK7uiOvW
— Paul Golter (@paulgolter) October 11, 2022
Paul is a pipeline TD who did a 1-year stint and the Blender Studio (where I had the chance to meet him, all-around great guy!), during which he supported Sprite Fright's production, resulting in multiple tools released such as the Kitsu add-on for Blender and more.