I love Blender...
Yes, I know you're probably starting to believe me now, right? Right! And as you probably also know my favourite part of using Blender is modelling in it. The toolset is fabulous. The modifiers are a game change when it comes to building almost anything.
The basic rules of modelling are always the same. As you saw in my last tutorial, it's not hard to make something pretty out of a load of primitives with some extruding and scaling.
But what happens when you need to make a single machine part? A part that will need to be seen close up so will need to have render subdivivsions and that will need to still look like it has sharp edges?
Using the 8 guidelines we set up in the previous video, we need to start to think clever and find a neat and tidy way to make something that looks good at a distance as well as right up close.
Well, here is how you can achieve that fast with the default cube.
Hope you enjoy the video.