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Making a Complex Model from a cube in just over half an hour in Blender? Impossible?


Genode writes:

I love Blender...

Yes, I know you're probably starting to believe me now, right? Right! And as you probably also know my favourite part of using Blender is modelling in it. The toolset is fabulous. The modifiers are a game change when it comes to building almost anything.

The basic rules of modelling are always the same. As you saw in my last tutorial, it's not hard to make something pretty out of a load of primitives with some extruding and scaling.

But what happens when you need to make a single machine part? A part that will need to be seen close up so will need to have render subdivivsions and that will need to still look like it has sharp edges?

Using the 8 guidelines we set up in the previous video, we need to start to think clever and find a neat and tidy way to make something that looks good at a distance as well as right up close.

Well, here is how you can achieve that fast with the default cube.

Hope you enjoy the video.

About the Author

Gary Noden

I am a Senior Creative over at Space Digital in the North West of England. I've been creating CG stuff for the TV and Corporate World for (mumble-mumble) years now and have been lucky to work on some amazing projects. I discovered Blender about 9 years ago, opened it and, like so many other, immediately shut it down, but several years ago I needed to so something simple and cost effective (ie. free) and Blender was the only way. I have never looked back and use it now all the time alongside Maya every working day. I also have a YouTube channel called GENVFX where I teach people how to use every modifier one by one and as deeply as I can as well as the occasional tutorial.

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