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Behind the Scenes: Stranded

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INTRODUCTION

Hi, my name is Akhil Alukkaran. I am an architect and CG generalist from Kerala, India. I started my 3D journey 3 years ago and am still learning. I started doing architectural visualizations, but since I am also interested in filmmaking, I tend to do a lot of personal projects now and then. Currently, I am working as a freelance 3D artist.

INSPIRATION

This was just meant to be a project to practice. I wanted to create an overgrown cityscape environment which gives a ‘Last of Us’ vibe to it—an abandoned city. There weren’t any references as such; just a few images in my mind. Rest of it just followed through.

MODELING

I was just going through Sketchfab and found a photo-scanned model of the former offices of Royal Doulton which looked interesting.

The next step was to create a cityscape with it. I used the same model and broke it into different portions so that I could kitbash and make multiple variations.

TEXTURING

Now for the texture of the building. I mixed the default texture and a moss texture with an ambient occlusion node as the mask.

VEGETATION

Later, I populated the scene with trees growing from the ground and placed a few on top of the buildings as well.

To generate ivy in this scene, I used Blenderesse’s ivy generator setup.

I customized the materials and ivy leaf model according to the environment design I was looking for.

LIGHTING

After that, it was just lighting the scene and basic composition corrections. The whole process took around 2 days.

STRANDED

You can find more of my work on Instagram, ArtStation or on my website. I hope you like them!

Thank you!

About the Artist

Akhil Alukkaran, an architect and CG generalist from Kerala, India. Currently working as a freelance 3D Artist.

 

 

About the Author

Alina Khan

A self taught 3d artist, who seeks to excel in the computer graphics field. Currently a freelancer and the editor for the 'Behind the Scenes' at Blender Nation.

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