Kaizen Tutorials writes:
In this video I'll show you how to creat a procedural Ancient Greek Column generator using Geometry Nodes in Blender 3.2. We'll add full control over the amount of segments the column has, the height per segment, the width overall and what type of base we'll use. Finally we'll finish it off by adding in procedural edge wear using Geometry Nodes.
Enjoy the video and see you in the next one!