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Hybrid Cell Shading / Grease Pencil Animation Pipeline Experiment: TroughTheDust

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One of Blender's unique strengths is its ability to combine 2D and 3D animation techniques in one environment, eliminating the need for careful camera tracking and allowing for a much faster and more intuitive creation process.

Nereu Rocha, an animator and rigger from Brazil, shares the result of something he was working on: proof of concept for a hybrid pipeline with cell shading and hand drawn animation. Krita was used to create the backgrounds and editing was done in Davinci Resolve.

Neureu comments:

[This setup allows] traditional hand drawn enhancements (in the woman animation theres a couple of lines and fills that are grease pencil and work only for the current camera for example.

In this way I could blend whole traditional animation for better looking close ups (like the foot step for instance).

I'm actually attempting to write a script for an animated rally series. I don't know exactly where I'll get with this but, for now, it has done its purpose

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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