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TUTORIAL: Blender 3.1 underwater scene made easily using Volumes, Particles and fancy compositing

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Genode writes:

I love Blender...

And I'm loving Blender 3.1 as much as I did 3.0. One of the things I love most about Blender is that, unlike some other software, it makes making a volume a fast and simple thing to do.

I mean, you take a cube, you create the volume shader and you are done. Add some lights and a model of something and you have a foggy scene in minutes and with Eevee as well you can have a completed shot in next to no time with volumetric shadows and back scattering. It's mental how fast it is.

Now, add in some particles and a bit of turbulence, something floating along and with some recolouring and lens distortion and you've turned a foggy shot into an underwater one.

Not sure if I'm right? Well, watch the video and find out how!

Hope you like it!

Take care, now

About the Author

Gary Noden

I am a Senior Creative over at Space Digital in the North West of England. I've been creating CG stuff for the TV and Corporate World for (mumble-mumble) years now and have been lucky to work on some amazing projects. I discovered Blender about 9 years ago, opened it and, like so many other, immediately shut it down, but several years ago I needed to so something simple and cost effective (ie. free) and Blender was the only way. I have never looked back and use it now all the time alongside Maya every working day. I also have a YouTube channel called GENVFX where I teach people how to use every modifier one by one and as deeply as I can as well as the occasional tutorial.

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