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Crowd Simulation in seconds with Blender 3.1 Geometry nodes

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In this demonstration, Marco shares a simple way to generate quick crowds using Blender geometry nodes and combined Mixamo animations on 3d characters. Geometry nodes offer a procedural method for creating batches of instances that can be edited to taste at any time. What's more, geometry nodes can be used to instantiate not only meshes but rigged and animated 3d characters!

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