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Using EV Compensation to Improve Realism in Your Animations

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Default Cube shares a simple trick to add realism to your animations by adjusting the exposure based on what the camera is looking at. This adds the changing lighting in your scene that you'll notice when you move your camera across a scene from lighter to darker scenes. He sets up a compositing nodetree to automatically figure out the required exposure changes.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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