Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender Developers Meeting Notes: 11 April 2022

0

Modules & Projects

New Features and Changes

Sculpt/Paint

  • Unify vertex and sculpt colors into new color attribute system (commit) (Joseph Eagar)

Geometry Nodes

  • Add “Connected” mode to Merge by Distance node (commit) (Aleksi Juvani)
  • Performance improvements
    • Optimize many simple generated field functions (commit, commit) (Jacques Lucke)
    • Parallelize materializing arrays after field evaluation (commit) (Jacques Lucke)

Video Sequence Editor

  • Add channel headers (commit) (Richard Antalik)
  • Pan the timeline when dragging strips to edges (commit) (Richard Antalik)

Curves

  • Operator to snap curves to surface (commit) (Jacques Lucke)
  • Sculpt mode
    • New Grow/Shrink brush (commit) (Jacques Lucke)
  • Improve Add menu for new curves object (commit) (Jacques Lucke)
  • Rename “Hair” to “Curves” in Cycles/EEVEE UI (commit) (Hans Goudey)
  • Performance improvements
    • Port legacy curve viewport drawing to the new data-block (commit) (Hans Goudey)

User Interface

  • Keymap
    • Use “Select & Move” preference for tweak tool (commit, commit) (Campbell Barton)
  • Performance improvements
    • Use a faster method of finding colliding layer names (commit) (Campbell Barton)

Animation

  • Remove much of the old pose library interface, add deprecation notes (commit, commit) (Sybren A. Stüvel)

Miscellaneous

  • Evaluate surface objects as mesh components (commit) (Hans Goudey)

Python API

  • Add Context.path_resolve wrapper that supports context members (commit) (Campbell Barton)
  • Enable gizmos for animation editors (commit) (Yann Lanthony)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×