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Scatter5.1 Improves Workflow, Adds New Brushes & Painting Mode

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A brand new version will be available for Scatter5 arrives next Wednesday 13th: Scatter5.1. This release will introduce improvements to our scattering workflow, new features, some polish, and bugfixes. The update is free to all current owners of Scatter5 of course, and can be downloaded on your blendermarket user page.

Below are the most important changes and additions:

The creation process of our scattering workflow has been improved! We added new handy scattering operators that let users scatter faster than ever. In the demonstration above we are using the new "quick-scatter" pie menu that will let you scatter, paint, and tweak new scatter-systems directly in the 3d viewport, this is a non-destructive process of course.

The manual workflow of Scatter5 also had its dose of polish and new brushes! Presented above is the new gizmo brush, that will let you precisely adjust the location/rotation/scale of a scattered instance!

The bezier-area mask now has a brand new painting mode, we'll be able to paint scatter areas with a lasso style active tool. It is also possible to call this paint operator directly after a biome has been scattered, this is a very efficient way to paint biomes on your emitter surface.

The starter library of 80+ biomes from Scatter5 is now supporting Octane and Luxcore render, thanks to our fellow user Kevin Lorengel. The render above is made by him, check out Kevin's ArtStation page here.

Spring Sales & Parterships

Starting this Wednesday, Scatter5 will be on sale!

It's a good occasion to grab and taste our well-researched workflow for yourself perhaps? ;-)

We invented the biome system for blender back in 2019, now in 2022, we have more talented biomes creators creating amazing packages than ever! You might want to take a look at the various biomes packs available online made by our third parties asset creators partners. See the full list below:

 

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

1 Comment

  1. Some clarification is requested on what an individual seat pair is intended for.

    I expect that's so you can render on one machine while using it on another. But otherwise, nothing prevents you from carrying the plugin over to a new machine permanently, or temporarily use it on a travel laptop, etc.

    Is my line of thinking correct, or is it just the one pair of computers for life?

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