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Blender Developers Meeting Notes: 28 March 2022


Notes for weekly communication of ongoing projects and modules.

Modules & Projects

New Features and Changes


  • Add support for WebP image format (commit, commit) (Aaron Carlisle)
  • Performance improvements
    • Use fmt library for faster OBJ export text formatting (commit) (Aras Pranckevicius)

Grease Pencil

  • Improve smooth operation, add options (commit) (Henrik Dick)
  • Add a “Cyclic” flag for the dot dash modifier (commit) (Yiming Wu)
  • Add new “Envelope” modifier (commit) (Henrik Dick)
  • Add “Scale Thickness” to pivot point pie menu, similar to “Only Locations” (commit) (Henrik Dick)
  • Lower bounds for gap in dot dash modifier (commit) (Henrik Dick)
  • Add an xray toggle for each annotation layer (commit) (Lictex Steaven)


  • Increase bevel segment limit in modifier from 100 to 1000. (commit) (Howard Trickey)
  • Complex Solidify: Handle vertex creases (commit) (Henrik Dick)

Library Overrides

  • Outliner
    • Remove list of library overrides from general display modes (commit) (Julian Eisel)
    • Don’t display library overrides from linked files (commit) (Julian Eisel)
    • Small visual fixes and improvements to library override display mode (commit, commit, commit) (Julian Eisel)

Geometry Nodes

  • Performance improvements
    • Multi-thread creation of selections from fields (commit) (Hans Goudey)
    • Improve performance writing to vertex groups by up to 3.6x (commit) (Hans Goudey)


  • Un-pause render when switching to rendered viewport (commit) (Sergey Sharybin)
  • Enable HIP device for Vega and Vega II (Radeon 7) GPUs on Windows (commit) (Brian Savery)
  • Make 3D texture sampling at boundaries more similar to GPU (commit) (Ethan-Hall)
  • Don’t write light passes for shadow catcher objects (commit) (Brecht Van Lommel)
  • Performance improvements
    • Optimize CPU texture sampler interpolation (commit) (Ethan-Hall)

User Interface

  • 3D Viewport
    • Add a preference to disable selection cycling on first click (commit) (Campbell Barton)
    • Don’t prioritize selecting pose objects unless in pose-mode (commit) (Campbell Barton)
    • Order by depth when selecting cycles through objects (commit) (Campbell Barton)
  • Keymap
    • Experimental preference always use “Mouse Select & Move” (commit) (Campbell Barton)
    • Support “Tweak Tool: Left Mouse Select & Move” option in the UV editor (commit) (Campbell Barton)
  • Various small tweaks to UI text (commit, commit, commit, commit) (Aaron Carlisle, Ethan-Hall, Hans Goudey)


  • Improve Comb brush (commit) (Jacques Lucke)
  • New Add brush (commit) (Jacques Lucke)


  • Improve tile format detection in filenames (commit) (Jesse Yurkovich)

Color Management

  • Add support for OpenColorIO color space aliases (commit) (Brecht Van Lommel)
  • Support different settings for render and compositing output (commit) (Brecht Van Lommel)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Light linking, light groups are more important than another hair system. Eevee is the most important reason why many artists prefer Blender. These should be a priority.

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