Blender Developers Meeting Notes: 28 March 2022

Notes for weekly communication of ongoing projects and modules.
Modules & Projects
- 2022-03-24 Pipeline, Assets & I/O Meeting
- New topic about EEVEE development: devtalk.blender.org/t/eevee-next/23570
New Features and Changes
Import/Export
- Add support for WebP image format (commit, commit) (Aaron Carlisle)
- Performance improvements
- Use
fmtlibrary for faster OBJ export text formatting (commit) (Aras Pranckevicius)
- Use
Grease Pencil
- Improve smooth operation, add options (commit) (Henrik Dick)
- Add a “Cyclic” flag for the dot dash modifier (commit) (Yiming Wu)
- Add new “Envelope” modifier (commit) (Henrik Dick)
- Add “Scale Thickness” to pivot point pie menu, similar to “Only Locations” (commit) (Henrik Dick)
- Lower bounds for gap in dot dash modifier (commit) (Henrik Dick)
- Add an xray toggle for each annotation layer (commit) (Lictex Steaven)
Modifiers
- Increase bevel segment limit in modifier from 100 to 1000. (commit) (Howard Trickey)
- Complex Solidify: Handle vertex creases (commit) (Henrik Dick)
Library Overrides
- Outliner
Geometry Nodes
- Performance improvements
Cycles
- Un-pause render when switching to rendered viewport (commit) (Sergey Sharybin)
- Enable HIP device for Vega and Vega II (Radeon 7) GPUs on Windows (commit) (Brian Savery)
- Make 3D texture sampling at boundaries more similar to GPU (commit) (Ethan-Hall)
- Don’t write light passes for shadow catcher objects (commit) (Brecht Van Lommel)
- Performance improvements
- Optimize CPU texture sampler interpolation (commit) (Ethan-Hall)
User Interface
- 3D Viewport
- Keymap
- Various small tweaks to UI text (commit, commit, commit, commit) (Aaron Carlisle, Ethan-Hall, Hans Goudey)
Curves
UDIM
- Improve tile format detection in filenames (commit) (Jesse Yurkovich)
Color Management
- Add support for OpenColorIO color space aliases (commit) (Brecht Van Lommel)
- Support different settings for render and compositing output (commit) (Brecht Van Lommel)

Light linking, light groups are more important than another hair system. Eevee is the most important reason why many artists prefer Blender. These should be a priority.
Eevee is the most important reason why many artists prefer Blender. These should be a priority. +100