Kaizen Tutorials writes:
Hi Blendernation!
In this tutorial we'll be creating a simple, yet efficient and realistic snow shader, with just a couple of nodes.
Generally a good workflow, in my opinion, is to start a material of with displacement. Specifically the larger details. Then move on to smaller details, and next to stuff like color, metallic, specular, roughness and subsurface scattering to really sink in the realism of your materials.
Hope you enjoy the video again.
See you in the next one!
- Kaizen Tutorials