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Blender Developers Meeting Notes: 28 February 2022


Notes for weekly communication of ongoing projects and modules.


Modules & Projects

New Features and Changes

User Interface

  • Allow swapping editors between two different windows (commit) (Harley Acheson)


  • Disable GPU subdivision if autosmooth or split normals are used (commit) (Kévin Dietrich)
  • Complex Solidify: improve constraints solver (commit) (Henrik Dick)
  • Vertex Weight Mix: support Minimum and Maximum mix modes. (commit) (Alexander Gavrilov)


  • Initial brush implementations for curves sculpt mode (commit) (Jacques Lucke)
  • Use paint cursor in curves sculpt mode (commit) (Jacques Lucke)
  • Add surface object pointer (commit) (Jacques Lucke)

Geometry Nodes

  • Duplicate Elements Node (commit) (Johnny Matthews)
  • Face is Planar Node (commit) (Johnny Matthews)
  • Curves
    • Use simpler/faster “set” behavior for postion and handle position attributes (commit, commit) (Hans Goudey)

3D View

  • NDOF (3D Mouse):
    • Make camera view/pan behavior optional (commit) (Campbell Barton)
    • Use 90 degree roll for NDOF (3D mouse) roll shortcuts (commit) (Campbell Barton)
  • Keep the view orthographic when rolling 90 degrees (commit) (Campbell Barton)

Grease Pencil

  • Simplify sample modifier improvements. (commit) (Yiming Wu)
  • Line Art: Consistent backface culling behavior (commit) (Yiming Wu)

Weekly Reports

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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