sozap writes:
Hello,
I've made this experiment to learn more about geometry nodes in a complex project.
Nearly everything is done using nodes, that was a bit overkill but a great way to learn.
A few models, textures and HDRI are from polyheaven.com.It was really fun to make and I'll continue to experiment and see what can we do with this great tool !
I'd like to thanks the development team who is doing an amazing work. Geometry nodes are quite new and yet we can already do a lot of things with it. I'm really looking forward how it will grow !
I'll try to answer questions and add more information on Blender Artists.
Thanks !
20 Comments
Awful music.
The music is perfect.
I agree
The music fits on multiple levels: title and band.
It's a song about "my house" (ma maison) from an old rock band "Oui Oui".
The drummer of this band is nothing less than Michel Gondry, the film director (pioneer in digital arts) of multiple Bjork video clips and other artists (https://en.wikipedia.org/wiki/Michel_Gondry).
So it's an homage, and just the perfect song for this video.
Will you be making this tool available?
A M A Z I N G
Make it an add-on and take my money !
Extraordinaire. Est-il possible de voir le tutoriel détaillé ou bien acheter un add-on ?
Congratulations, that's a very nice and great use of geometry nodes.
Thank you also for sharing the breakdown.
Man - this is amazing!
I'm speechless
That's really impressive. Great usage of Geometry Nodes. Thanks for sharing the breakdown.
Any detailed tutorial of this great procedural house generator? Or need to buy in blender market?
Can we help make this even better? Nice work.
WOW, amazing.
This is such an amazing generator! I've never seen one like this before. Not only can you generate exterior designs but interior designs are included. So many features in this project. Congrats on your work!
Thanks a lot for all the positive feedback on this !
@Phillipe ! Oui Oui !!
I didn't plan to release it for now and I currently don't have time to make some in depth tutorials, it's quite a huge task ... But I'll see what to do with all this once I get a few time !
In the meantime, I'll be more than happy to help people stuck in such experiments and share ideas and principles.
I've started a new thread on another project with more insight on how it's done here :
https://blenderartists.org/t/buildings-and-streets-with-some-geometry-nodes/1364541
Once all the nodes and techniques will be ironed out I'll think about a way to share all this because there will be some interesting tools that can help in different scenarios and that's worth sharing. But nonetheless it takes time to clean things, write documentation, do support etc ... I'm not sure if this is what I want to do in the end :D
There's no need to overthink it. If all you did was put the generator on gumroad, either free, or commercial, people would be happy to just generate houses with the nodes you built, or try to figure out how you did it by reverse engineering the nodes by themselves.
Obviously a full tutorial or documented tools would be great if you have the time, but just the .blend would be amazing to access.
Goddess i want to have this so friking bad!!!
I don't need cleanup or documentation, I'll figure it out somehow i just wanna have this ;-;
holly.... this is awsooome , we eill appreciate if you release it for comunity , you can create a patreon page so people like me can even help you ...