Three things you need to know about the Asset Browser!

Genode writes:

I love Blender…

And Blender 3.0 even more so. This Asset Browser thing, I thought I had it pegged, but I was wrong. It’s even better. Apart from one little thing.

If you want to have access to your asset from anywhere, you need to make sure that your asset is also saved in the Asset Folder, which is a bit of a drag. If I have a scene saved somewhere in a subfolder on another drive and think, you know, “I’ll need to use this chair again,” you should be able to just mark it as an asset. This would then save it into the Asset folder as well as mark it as a usable asset. Nope. You need to save it into the asset folder too or this is only a usable asset in that scene.

Shame, that.

But still this is not one of the three things you need to know. What you really need to know is the three types of Asset. Oh yes, that’s right. There are three import types. You already knew this? Oh, well skip this one, but if you didn’t know, watch on…and don’t worry, it’s a short one.

Wow, I can hear the cheering from all the way over here!

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