Genode writes:
I love Blender...
And Blender 3.0 even more so. This Asset Browser thing, I thought I had it pegged, but I was wrong. It's even better. Apart from one little thing.
If you want to have access to your asset from anywhere, you need to make sure that your asset is also saved in the Asset Folder, which is a bit of a drag. If I have a scene saved somewhere in a subfolder on another drive and think, you know, "I'll need to use this chair again," you should be able to just mark it as an asset. This would then save it into the Asset folder as well as mark it as a usable asset. Nope. You need to save it into the asset folder too or this is only a usable asset in that scene.
Shame, that.
But still this is not one of the three things you need to know. What you really need to know is the three types of Asset. Oh yes, that's right. There are three import types. You already knew this? Oh, well skip this one, but if you didn't know, watch on...and don't worry, it's a short one.
Wow, I can hear the cheering from all the way over here!
2 Comments
Very good to know!
Thanks
Thanx Gary for a very good tutoriol about Asset library. I didn t realise before that you had to manually put your asset in the desired asset library. I didnt figure out that in the manual. But I have one question: You show how to put objects in the library. But how to put materials there whitout having them assigned to a object? I succeded to get the materials from a object in the desired asset library into a object in a scene . But this way I can t see how the material looks like in the asset library. I found no way to save materials in Blender. Thanx if you have time to give me a replay.
Regards
Lars Lindström