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Baking Bevel and Occlusion maps

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Jan van den Hemel writes:

If you want to have fine control over edge wear effects that works in both Eevee and Cycles, you should first bake maps that identify edges. This is also how programs like Substance Painter work - there, they call this kind of texture a “mesh map” and you bake them before you can take advantage of real-time “smart” materials and add effects like edge wear. In Blender, we can follow a similar workflow.

About the Author

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Jan van den Hemel

Hi, my name is Jan and I help companies by creating short videos for their websites and internal use, mostly as a freelancer for agencies. I post daily one-minute tutorials for Blender users and wrote the popular "Blender Secrets" e-books.

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