ToxicTuba writes:
This tutorial dives deep into Geometry Nodes Fields that were first introduced in blender 3.0.
We will be creating a lot of different toruses, better known as donuts by blender users, that are not available out of the box in geometry nodes. Then we will deform and twist these, and render that out as high contrasted black and white image sequence and use that image sequence in a new geometry nodes project to drive a lot of small instances. And just because it is a challenge and also it looks freaking cool we scale metaballs in geometrynodes with the image texture and make a stylized halftone animation.