robbur writes:
3D Computer Graphics Using Blender 2.80 - Modelling Methods, Principles & Practice has been updated and includes a new Appendix 5 - Interface changes between Blender 2.8, Blender 2.9 and Blender 3.0.
This new information allows the reader to identify the few small changes you will need to know so the book can be followed using the slightly changed interfaces of Blender 2.9 and Blender 3.0