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Blender Developers Meeting Notes: 3 January 2022

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Notes for weekly communication of ongoing projects and modules.

Announcements

  • Blender 3.1 release schedule: Move to Bcon2 postponed to Wednesday, 5th January.

New Features and Changes

UV Editing

  • Support virtual UDIM filenames (commit) (Jesse Yurkovich)

Geometry Nodes

  • Accumulate Field Node (commit) (Johnny Matthews)
  • Optimize point cloud bounding box calculation (commit) (Hans Goudey)
  • Support instances in the delete geometry node (commit) (Hans Goudey)
  • Slightly decrease overhead for constant fields (commit) (Jacques Lucke)

Node Editor

  • Link-drag search improvements:
    • Add Compare node operations to the search menu (commit) (Charlie Jolly)
    • Add Math and Vector Math node operations to the search menu (commit) (Charlie Jolly)
      • Weight drag link search for Math nodes by float or vector types (commit) (Charlie Jolly)
    • Support linking to existing group inputs (commit) (Jacques Lucke)

Modeling

  • Add support for a much faster GPU subdivision evaluator (commit) (Kévin Dietrich)

Python API

  • Accept format argument for color texture in gpu.types.GPUOffScreen (commit) (Iyad Ahmed)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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